Four Rhino Shortcuts That Skip the Menus
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Key takeaways
- Four default Rhino shortcuts replace manual menu clicks on the same model: Control Points On (F10), Join (Ctrl+J), Hide (Ctrl+H) and Show (Ctrl+Alt+H).
- All four come from McNeel's own Rhino 8 Help for Windows. On Mac it's F10, Cmd+J, Cmd+Shift+I to hide and Cmd+Shift+J to show.
- This is the complete cheat sheet promised to anyone who commented SHORTCUTS: the same four commands, what each one does, and where each one lives.
- Toggling control points, joining geometry, and hiding or showing objects are everyday steps in a Rhino modeling session, not advanced tricks.

Comment SHORTCUTS and here's the cheat sheet: Control Points, Join, Hide and Show, the four Rhino shortcuts from the video, with their Mac equivalents.
Four Rhino shortcuts that skip the menus
Clicking through the Edit menu to join two surfaces, or through Object Properties to hide a block of geometry, works, but it is three or four clicks for something that is one keystroke away. Four default Rhino shortcuts replace that clicking on the same model: Control Points On (F10), Join (Ctrl+J), Hide (Ctrl+H) and Show (Ctrl+Alt+H). This is the complete cheat sheet promised to anyone who commented SHORTCUTS on the video: the same four commands, what each one does, and the Mac key next to the Windows one.
All four come from McNeel's own Rhino 8 Help for Windows. On Mac, it is F10, Cmd+J, Cmd+Shift+I to hide and Cmd+Shift+J to show.
Control Points On (F10): edit the shape without opening a menu
F10 turns control points on for whatever curve, surface or polysurface is selected, on Windows and on Mac alike. Once the points are visible, dragging one reshapes the object directly instead of going through a dialog or rebuilding the geometry from scratch. It is the same toggle whether you are fine-tuning a single curve or adjusting a surface late in a model, so it is worth reaching for before redrawing anything.
Join (Ctrl+J): combine separate pieces into one object
Ctrl+J runs Join on Windows; Cmd+J does the same on Mac. Select the curves, surfaces or polysurfaces that belong together and Join merges them into a single object, which matters the moment that object needs to move, select or export as one piece instead of several. Modeling a shape in pieces and joining it at the end is often faster than trying to build it as one object from the first curve.
Hide (Ctrl+H) and Show (Ctrl+Alt+H): clear the view without deleting anything
Ctrl+H hides the current selection on Windows; Ctrl+Alt+H brings every hidden object back. On Mac the same two actions are Cmd+Shift+I and Cmd+Shift+J. Either way, hidden geometry stays in the file: it does not delete, and it still exports if Show never gets pressed before sending the file out. That makes Hide the fast way to clear a busy viewport while modeling a detail, as long as Show is the next habit, not an afterthought.
Where these four shortcuts come from, and how to change them
All four are the default key assignments in McNeel's own Rhino 8 Help for Windows, which also lists the Mac defaults and the rest of Rhino's shortcut set beyond these four. Any of them can be reassigned to a different key through the Keyboard page of Rhino's Options dialog; McNeel documents that Command Editor workflow on its Commands settings help page.
When a Rhino modeling backlog stops being a shortcuts problem
These four shortcuts save clicks on a model that one person is already modeling. They do not help when the real constraint is that a studio has more Rhino modeling than the people on staff can get through, which shows up as deadlines slipping on geometry work rather than on design decisions. That is when a Rhino modeling backlog stops being a shortcuts problem and starts being a staffing question; see what CAD and 3D modeling support looks like for architecture firms for how firms cover that gap, and four Revit shortcuts for placing walls exactly if the same studio also works in Revit.
Rhino's own user forum is also worth a look once the defaults aren't enough: McNeel's keyboard shortcuts thread covers how shortcut behavior and command options interact beyond these four.
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- Rhino shortcuts
- Rhino workflow
- 3D modeling
Frequently asked questions
Answers to the questions readers ask most about Rhino keyboard shortcuts cheat sheet.
What is the Rhino shortcut for turning on control points?
F10 turns Control Points on for a selected curve, surface or polysurface in Rhino, on both Windows and Mac. With control points visible, you can drag individual points to reshape an object instead of rebuilding it. See Control Points On above for when this beats the Edit menu, and McNeel's own Rhino 8 shortcut reference for the full default list.
What does Ctrl+J do in Rhino?
Ctrl+J runs Join in Rhino for Windows, combining selected curves, surfaces or polysurfaces into a single object. On Mac the same command is Cmd+J. It is the fix for a shape that is modeled as several separate pieces but needs to behave, select and export as one. Details are in Join above.
How do I hide and show objects in Rhino with the keyboard?
Ctrl+H hides the selected objects in Rhino for Windows; Ctrl+Alt+H brings them back. On Mac, Cmd+Shift+I hides and Cmd+Shift+J shows. Nothing is deleted either way, so hidden geometry is still in the file and still exports if you forget to bring it back. See Hide and Show above for the full breakdown by platform.
Are the Mac shortcuts for these four commands different from Windows?
Three of the four are different. Control Points On stays F10 on both platforms. Join changes from Ctrl+J on Windows to Cmd+J on Mac. Hide changes from Ctrl+H to Cmd+Shift+I, and Show changes from Ctrl+Alt+H to Cmd+Shift+J. The full side by side list is in Control Points On, Join, Hide and Show above.
Where do these four shortcuts come from?
All four are the default assignments documented in McNeel's own Rhino 8 Help for Windows, which is also where to check the Mac defaults and the rest of Rhino's shortcut list beyond these four.
Can these shortcuts be changed to different keys in Rhino?
Yes. Rhino's Options dialog has a Keyboard page where any default shortcut, including these four, can be reassigned to a different key. McNeel documents the reassignment workflow on the Commands settings help page, which covers the Command Editor used to make the change.
